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What Are Power Of Two Textures? [Solved]

What is the power of two rule ^ In short it’s a set of simple criteria ensuring 2D image assets conform to regulated sizes and dimensions, which typically manifest as; 1) width/height being divisible by “8”, and/or 2) width/height that can be doubled-up or divided-down by “2”.

Part 34: Non-power-of-two textures and how to fix them

As a follow-on to Part 32, which dealt with importing a random Turbosquid mesh into Unreal via Lightwave, here I deal with the …

Unity : Why the resolution of images should be a power of two.

This video explains why you need to make images used in game engines

Texture Size Best Practice Power of 2 in Unity3D

The best practice is to use